EQUIN VILLAGE ITEMS / FEATURED PLAYER'S ITEMS

IMPORTANT: Some items are only available to get or find in the full version of Equin Village.

Here are some of the items that your hunters might come across during their travels. There are literally hundreds more than listed below, and an unlimited amount of randomized magical items that can drop from defeated enemies, so you might aquire an item that no one else has ever gotten before! Some items are made from animal parts and materials that must be taken to the XGA Smithy, so keep hunting for those rare animals!

 

     Sword: A sword made of iron that even those without great skill can wield.

     Antman Sword: Made from a mysterious metal, it's carried by the Antmen who live in the forest. It's especially strong when used against other insects.

    Orc Clubber: A brutal weapon favored by those who like the "squish" noise it makes when it strikes an orc.

    Warhammer: A mighty hammer so heavy it must be swung with both arms. One hit from this can kill most weaker enemies instantly.

     Hive Sword: Rumors persist that the ruler of the insect underworld carries two of these into battle. They are both strong and coated with poison!

    Inferno Axe: An otherworldly axe constantly surrounded by intense flame. Unfortunately not many know how to use such as weapon.

    Peasant Pike: Legend speaks of a great warlord whose life was saved from attack by a simple peasant. The peasant was armed with this magical pike.

     Orphan Mace: A hideous weapon used during "The Cleansing", where trolls wiped out 14 villagers by bashing them with these while they slept in bed.

     Bloodbath: A weapon of tremendous evil energies from the core of the world. Just holding it can help heal your wounds.

     Helmet: Protection for the head made from iron plates fused together

     Medusa Helm: Not much is as ugly as the Medusa, but this comes close. Gives its wearer the abiliy to paralyze enemies.

     Lava Helmet: A heavy helmet forged from one of the ancient undersea volcanoes. Only one with complete mastery of heavy armor can wear this..

   Clothes: Little more than what you throw on in the morning after getting out of bed. Everyone can wear and afford these basic clothes.

   Serpentscale Armor: As its name implies, this has been fashioned from the scales of many snakes. It can protect its wearer from poison as well.

     Corpse Mail: A fantastic set of magic ring mail- If you can get past the fact that it's made with the bones of the dead.

     Fury Robes: Magically enhanced robes that can protect as well as metal armor. It also instills its wearer with unnerving fits of rage!.

     Ice Armor: True thrill seekers go to great lengths to obtain the Ice equipment when wanting to venture to Ice Isle. They DIE of course, but still...

     Mushroom Shield: A shield decorated by an unknown artist. It's considered a status symbol by many and hard to find.

     Marsh Shield: Perhaps the only good thing to come out of the Great Swamp, this shield was part of a lizard hunter's equipment before it was lost.

     Spiked Belt: A finely crafted battle belt adorned with metal studs. It slightly increases attack power when worn.

     Black Belt: A piece of the legendary ninja uniform that allows its wearer the counterattack skill. Good luck finding it!

     Stone Band: Wobin the wizard once fashioned this to protect him from bullies at school. It protects weaklings like a shield might if they could lift one.

     Ring of Fire: A ring that will burn most everything- including those unwise in the ways of magic.

     Spider Emblem: Harness the powers of the black widow and gain both venom resistance and a poisonous touch..

     Doomsday Bell: For whatever reason, some musical instruments were crafted to specifically attract monsters. This is one.

     Green Crystal Ball: Hidden and mysterious, these magic orbs can permanently increase your abilities. This one raises your evade skill.

    Health Potion: The most common potion and easiest to make, it's carried in nearly every store and doctor in the land. It restores a small amount of life.

    Money Bag: Nothing more than a stash of coins. They come in 3 colors. Convert them into coins as soon as you get them to make space.

    Small Key: Tools such as these can aid the bumbling fool when faced with a locked treasure chest.

    Compass: A pivotal navigational instrument that shows your co-ordinates. It must be equipped in the weapon hand to work though.

 

 

RANDOM ITEMS:

Random items are a lot of fun in Equin Village! They are most easily distinguishible from other items because they have either a prefix, a suffix, or in some cases, both. Random items can only drop off of enemies you defeat, and can never spawn in treasure chests. Also, unlike many other items, random items of any power can drop of of any monster! However, random items usually have a higher level restriction to use them. There are endless possibilities out there, and although rare indeed you could wind up with a mega-powerful random item that ranks with the best items available in the game!

NOTE: An item's value can never exceed $9999, and an item's level requirement can never exceed 9.

 

RANDOM ITEM PREFIXES:

WEAPON PREFIXES:

Spiked: Attack +1, Value +15
Sharp: Attack +1, Accuracy +1, Value +25
Heavy: Attack +3, Value +30, Only Equin and Zisha can use
Light: Accuracy +1, Value +100, All hunters can use this, No level restrictions
Giant: Attack +5, Value +75, Always needs 2 hands to use, Only Equin and Zisha can use
Fast: Accuracy +5, Value +150
Magic: Spirit +2, Value +150
Spirit: Spirit +5, Value +250
Barrier: Defense +1, Value +50
Defender: Defense +3, Value +200
Evasion: Evade +1, Value +100
Robber: Lockpick +2, Value +25
Thief: Lockpick +5, Value +75
Acid: Chance to Poison +5%, Value +200
Venemous: Chance to Poison +10%, Value +350
Firey: Set Ablaze +5%, Value +250
Burning: Set Ablaze +10%, Value +400
Stun: Paralyze Foe +5%, Value +400
Cold: Freeze Foe +5%, Value +300
Ice: Freeze Foe +10%, Value +500
Jagged: Violent Hit +5%, Value +200
Deadly: Violent Hit +5%, Attack +2, Value: +300
Valued: Total Item Value x 2
Prized: Total Item Value x 3
Adventurer's: Adventurer Owned, Value +1000
Golden: Treasure Hunter, Value +500
Crypt: Paralyze Foe +10%, Better vs. Undead, Value +300
Stinger: Poison Foe +20%, Better vs. Insects, Value +250
Dragonbreath: Set Ablaze +20%, Attack +10, Better vs. Reptiles, Value +350
Seafarer: Freeze Foe +15%, Attack +6, Better vs. Sealife, Value +450
Obsidian: Set Ablaze +5%, Violent Hit +5%, Attack +15, Value +700
Crystalized: Freeze Foe +10%, Attack +20, Accuracy +20, Value +1000
Planar: Violent Hit +15%, Set Ablaze +5%, Freeze Foe +5%, Paralyze Foe +5%, Attack +30, Accuracy +25, Value +2250

 

ARMOR, SHIELD, & HELMET PREFIXES

Spiked: Attack +1, Value +25
Reinforced: Defense +4, Value +100
Xtoli: Defense +2, Evade +1, Value +50
Magic: Defense +1, Spirit +1, Value +750
Wilderness: Evade +2, Accuracy +1, Value +50
Robber's: Lockpick +5, Value +60
Thief: Lockpick +8, Value +150
Swamp: Resist Poison +5%, Value +150
Fairy: Resist Poison +5%, Value +100
Heated: Resist Fire +5%, Value +200
Tundra: Resist Cold +5%, Value +250
Health: Resist Stun +5%, Value +500
Stone: Defense +7, Value +350
Steel: Defense +10, Value +500
Lavish: Total Item Value x 2
Heavy: Defense +5, Value +100, Only Dirn can use
Light: Evade +2, Value +450, All hunters can use this
Bone: Defense +3, Value +300
Dark: Resist Poison +5%, Defense +3, Value +250
Scale: Resist Fire +5%, Defense +3, Value +350
Crystal: Resist Cold +5%, Defense +3, Value +450
Explorer: Adventurer Owned, Value +750
Swabby: Treasure Hunter, Value +500
Demon: Set Ablaze +5%, Defense +5, Value +450
Yeti: Freeze Foe +5%, Defense +6, Value +600
Herald: Evade +2, Value +50 [SHIELD ONLY]
Banner: Total Item Defense x 2, Value +300 [SHIELD ONLY]
Starry: Defense +10, Evade +5, Value +1500 [SHIELD ONLY]

 

RINGS, BELTS, & BOOTS PREFIXES

Yellow: Lockpick +5, Value +75
Red: Attack +5, Value +125
Blue: Defense +5, Value +125
Brown: Accuracy +5, Value +150
Green: Evade +5, Value +350
Purple: Spirit +5, Value +500
Sturdy: Defense +5, Value +100
Spiked: Attack +5, Value +400
Frozen: Freeze Foe +5%, Resist Cold +5%, Value +500
Burning: Set Ablaze +5%, Value +450
Deadly: Poison Foe +5%, Value +300
Shocking: Paralyze Foe +5%, Value +650
Berzerker: Violent Hit +5%, Value +500
Rogue: Lockpick +10, Accuracy +10, Evade +5, Value +1000
Golden: Treasure Hunter, Value +500
Hero: Adventurer Owned, Value +1750

 

RANDOM ITEM SUFFIXES:

THESE CAN GO ON ANY TYPE OF ITEM:

Needles: Attack +2, Value +25
Blades: Attack +5, Value +100
Razors: Attack +8, Value +300
Protection: Defense +2, Value +25
Defense: Defense +5, Value +114
Absorbtion: Defense +8, Value +500
Aim: Accuracy +3, Value +50
Targeting: Accuracy +5, Value +100
Nevermiss: Accuracy +10, Value +500
Dodging: Evade +2, Value +150
Avoidance: Evade +4, Value +400
Evasion: Evade +7, Value +750
Dexterity: Lockpick +5, Value +150
Skills: Lockpick +10, Value +300
Breaklock: Lockpick +25, Value +1000
Energy: Spirit +3, Value +200
Knowledge: Spirit +5, Value +350
Ghosts: Spirit +10, Value +1250
Flames: Set Ablaze +5%, Value +300
Inferno: Set Ablaze +10%, Value +700
Icicles: Freeze Foe +5%, Value +400
Blizzards: Freeze Foe +10%, Value +1000
Spiders: Poison Foe +5%, Value +200
Scorpions: Poison Foe +10%, Value +300
Widow: Poison Foe +15%, Value +700
Paralysis: Paralyze Foe +5%, Value +500
Violence: Violent Hit +5%, Value +500
War: Violent Hit +10%, Value +1000
Worth: Total Item Value x 2
Weight: Violent Hit +5%, Attack +4, Value +225, Item will have zero evade
Greatness: Spirit +3, Evade +3, Value +750
Kings: Attack +15, Accuracy +15, Value +1500 [WEAPON ONLY]
Kings: Defense +15, Evade +8, Value +1500 [ARMOR ONLY]
Destruction: Violent Hit +15%, Total Item Attack x 2, Total Item Value x 2 [WEAPON ONLY}
Godly Defense: Total Item Defense x 3, Evade +5, Total Item Value x 3 [ARMOR ONLY]
Mastery: Attack +5, Defense +5, Spirit +5, Accuracy +5, Evade +5, Lockpick +5, Total Item Value x 2
Opening: Lockpick +50, Value +1000
Archery: Accuracy +35, Value +1250
Battle Mastery: Attack +25, Value +1500
Focusing: Spirit +15, Value +2500
Phasing: Evade +12, Value +2000
Invunerability: Defense +20, Value +2500

 

 

NEW SECTION, awesome item drops featured here!

Get a great drop and want to see it here? All you have to do is send a screenshot of it's stats to me at DXFgames@gmail.com! Please include what it came from (monster drop or treasure chest), who got it and what level they were.

 

SHOCKING BOOTS of SCORPIONS
Submitted by: Dave

 

Dropped: 5/4/06 off of an Ant Warrior inside the Insect Cave killed by Zisha at level 3.
Two offensive stats on friggin' BOOTS? Oh hells yeah!

 

MAGIC GARB of TARGETING 
Submitted by: Billy

 

Dropped: 5/6/06 off of an unknown monster somewhere outside LOL. Killed by Equin at level 4.
Nice little armor with no level requirement to give to one of your hunters back at the tavern. The accuracy will help them kill rats and etc.

 

ADVENTURER'S KNIFE 
Submitted by: Dave

 

Dropped: 5/9/06 off of a White Bear on Ice Island.  Killed by Zisha at level 10.
This is an awesome weapon to give to your other hunters back at the tavern, as it has no level requirements and will give them extra exp from monsters. There's such a small chance that the Adventurer Owned stat will appear on a random item- and every hunter can use this knife too!

 

Frozen Greatsword
Submitted by: Roonik

Found: 5/15/06 by Dirn at level 7.
Roonik found this sword while travelling the high seas, and was much better than the sword he was using before!

 

 

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